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EasyUni Sdn Bhd

Level 17, The Bousteador No.10, Jalan PJU 7/6, Mutiara Damansara 47800 Petaling Jaya, Selangor, Malaysia
4.4

(43) Google reviews

+60142521561

EasyUni Sdn Bhd

Level 17, The Bousteador No.10, Jalan PJU 7/6, Mutiara Damansara 47800 Petaling Jaya, Selangor, Malaysia
4.4

(43) Google reviews

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  • Diploma courses
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Diploma in Education and Teaching

Diploma in English Language

Diploma in Law

Diploma in Sports Science

Bachelor in Automotive Technology

Bachelor in Education and Teaching

Bachelor in English Language

Bachelor in Law

Bachelor in Sports Science

Bachelor of Degree (Honours) Computing Science

Key facts

Statistics
Qualification Bachelor's Degree
Study mode Full-time
Duration Data not available
Intakes
Total estimated cost (local) Data not available
Total estimated cost (foreign) Data not available

Subjects

  • Computer Science

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Duration

Data not available

Tuition fees

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Tuition fee Data not available Data not available
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Estimated cost as reported by the institution. There may be additional administrative fees. Please contact us for the latest information.

Every effort has been made to ensure that information contained in this website is correct. Changes to any aspects of the programmes may be made from time to time due to unforeseeable circumstances beyond our control and the Institution and EasyUni reserve the right to make amendments to any information contained in this website without prior notice. The Institution and EasyUni accept no liability for any loss or damage arising from any use or misuse of or reliance on any information contained in this website.

Admissions

Intakes

Entry Requirements

Entrance Requirements

SQA Highers - BBBB*
A Levels - BBB*
IB - 30 points, 5 at HL
ILC - BBBB (B1 or B2 required)
*Including good performance in at least two Mathematics/Science subjects.

Advanced Entry - Advanced Highers ABB or A Levels ABB, or IB 34 points (6 at HL), including a science subject and preferably Computing

Curriculum

First Year

  • foundations of Computing Science including: how to design and implement programs; relevant mathematical concepts,  and some of the grand challenges of Computing Science.

Second Year

  • Algorithmic Problem Solving
  • Data Management 
  • Human Computer Interaction

Third and Fourth Year

  • Software Engineering Project
  • Knowledge-based Systems
  • Distributed Systems and Security
  • Operating Systems
  • Adaptive Interactive Systems
  • Languages and Computability
  • Enterprise Computing