Games Technology BSc (Hons)
Key facts
Qualification | Bachelor's Degree |
Study mode | Full-time |
Duration | 3 years |
Intakes | September |
Tuition (Local students) | ₹ 3,001,814 |
Tuition (Foreign students) | ₹ 5,062,519 |
Subjects
-
Computer Science
Duration
3 years
Tuition fees
Description | Local students | Foreign students |
---|---|---|
Tuition fee | ₹ 3,001,814 | ₹ 5,062,519 |
Miscellaneous fees | Data not available | Data not available |
Total estimated cost of attendance | ₹ 3,001,814 | ₹ 5,062,519 |
Estimated cost per year | ₹ 1,000,604 | ₹ 1,687,506 |
Estimated cost as reported by the institution. There may be additional administrative fees. Please contact for the latest information.
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Admissions
Intakes
Entry Requirements
- 5 GCSEs at grade A*-C including English Language and Mathematics, or specified equivalents.
- A-Levels: BBB to include one from Mathematics, Physics, Chemistry, Design Technology or Computing. Excludes General Studies
- BTEC Level 3 Extended Diploma: DDM in IT or a technical subject
- Access: The Access Diploma to include 30 Level 3 credits in either Maths, Physics, Computer Science or Statistics, plus GCSE English Language and Mathematics at grade A*-C, or specified equivalents.
- International Baccalaureate Diploma: 29 points to include either Mathematics, Physics, Chemistry, Design Technology or IT at Higher level
- English as a Foreign Language: IELTS 6.0
Curriculum
This course will teach you to program and develop the latest games and interactive applications, understand games hardware and programming techniques, as well as developing entertaining games content. Your first year lays the foundation for the study of computer science, which is essential to computer games and interactive media programming. This will help allow you to apply for a wide range of jobs once you leave.
The course covers the essentials of games technology, such as state-of-the-art techniques in computer graphics for real-time rendering of game environments, physics programming for realistic game interaction, artificial intelligence for creating compelling game opponents, and networking essentials for game operability, user-centred design techniques, playability and games concept development as well as the latest developments in the games and creative industries.