Bachelor of Engineering in Digital Media Technology
Course overview
Qualification | Bachelor's Degree |
Study mode | Data not available |
Duration | 4 years |
Intakes | |
Tuition (Local students) | Data not available |
Tuition (Foreign students) | ₹ 459,375 |
Admissions
Intakes
Fees
Tuition
- Data not available
- Local students
- ₹ 459,375
- Foreign students
Estimated cost as reported by the Institution.
Application
- Data not available
- Local students
- Data not available
- Foreign students
Student Visa
- Data not available
- Foreign students
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Entry Requirements
- A pass in Sijil Tinggi Persekolahan Malaysia (STPM) with minimum Grade C (NGMP 2.00) in 2 subjects and SPM with credit in Mathematics;
- A pass in A Level with minimum passes in any 2 subjects and SPM with credit in Mathematics;
- A Pass in Tinggi Agama Malaysia (STAM) with at least Grade Jayyid and SPM or equivalent with credit in Mathematics;
- A pass in Unified Examination Certificate (UEC) with at least grade B in 5 subjects including Mathematics;
- A pass in Foundation Certificate from XMUMC with at least CGPA 2.00;
- A pass in Foundation from Malaysian Public and Private Higher Educational Institutions/Matriculation Certificate, Ministry of Education Malaysia with at least CGPA 2.0;
- A pass in South Australian Matriculation (SAM) with a Tertiary Entrance Rank (TER) 70 and Grade B in relevant subjects including Mathematics;
- A pass in Canadian Pre-University (CPU) with an average of 70% in 6 relevant subjects including mathematics;
- A pass in Diploma in Computer Science / Information Systems / Information Technology / Software Engineering (Level 4 MOH) or equivalent with a minimum CGPA * 2.5; (* Note: Candidates with CGPA below 2.5 but above 2.0 may be accepted subject to strict internal evaluation process);
- Other Diploma (Level 4 MOH) with a minimum CGPA of 2.5 and credit in Mathematics at SPM;
- Other qualifications recognized by the Malaysian Government.
Curriculum
- Computing Mathematics
- Computer Fundamentals
- C and C++ Programming
- Principles of Information Systems
- Data Structure
- Principles of Artificial Intelligence
- Introduction of Software Engineering
- Computer Architecture
- Operating Systems
- Database
- Fundamentals of Network Technology
- Software Architecture and Design Patterns
- Computer Graphics
- Introduction to Game Design
- Fundamentals of Computer Animation
- 3D Modeling
- Algorithm Analysis and Design
- Human Computer Interaction
- Audio-visual Language
- Non-linear Editting
- Game Development
- XML Design Technology
- Virtual Reality
- Software Project Management
- 3D Animation
- Digital Synthesis Technology
- Online Game Development
- Embedded Game Design and Development
- Digital Audio Technology
- Mobile Application System Design
- Information Visualization
- Advanced Computer Graphics
- Augmented Reality Technology and Design
- Big Data Analytics
- Game Engine Design